The other two variants cost GTA$ 215,000 and GTA$ 290,000 respectively. You can select from three décor options, the default of which doesn’t cost extra. When buying a bunker, you’ll have the chance to add some bonuses and upgrades much like in the case of the Executive Offices. If Sandy Shores is a PvP hot zone, then the proximity of the Farmhouse bunker is an actual battlefield. Not only will you be paying significantly more - GTA$ 2,375,000 to be exact - for practically no advantages, you'll also be crowded by aggressive players all the time. If you have the cash saved up, it might be easy to fall into the knee-jerk reaction of immediately buying the most expensive bunker, at the Farmhouse.
You're more than likely to get griefed every time you exit your bunker here. The Sandy Shores area has four bunkers close to one another, turning it into a hot zone for PvP. Its location puts it closer to where the action is than either Chumash or Raton Canyon, however the downside of that is that you'll be harried by other players far more often. Route 68įewer players swear by this one as the other choices, however Route 68 (1.95m GTA$) has its advantages. Do expect to bump into more rowdy folks around here though. However, the close proximity to the city makes it a good choice for people who need to hop between their businesses and other activities often. ChumashĬhumash (GTA$ 1.65M) loses out on the privacy and safety features, as it's both exposed and popular. It's also one of the less popular choices, meaning you'll be left on your own a fair amount of the time. It's surrounded by mountains meaning you'll be protected when lifting off with aerial vehicles, your MOC spawns right outside, it isn't too far away from resupply missions and while it has access to a highway, a dirt road sits in between meaning it's far away from any potential griefers. Raton CanyonĪt GTA$ 1.45M Raton Canyon is the second cheapest bunker out of the 11 available, but offers security and seclusion.
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When buying you'll have the chance to upgrade your bunker with accommodations, a shooting range and a gun locker, as well as choose from a few different styles of interior style.ĭepending on what your preferences are, three bunkers jump out as the best choices: Raton Canyon, Chumash and Route 68. There is a garage bay for your Mobile Operations Center (MOC), an HQ section, a weapon workshop and areas for research and production. Your bunker will be your base of operations for all Gunrunning related activities and it's from here you'll launch on your Gunrunning missions. which isn't always the most expensive option. much like in the case of warehouses, they are expensive investments, so you'll want the best value for your cash. Being a VIP requires you to have at least GTA$ 1 million.īack to the bunkers though. And to be able to buy a bunker, you'll need to be either a VIP, CEO or Biker Club President. Buy A Bunkerīefore you even get into the Gunrunning business, you'll need a bunker. That said, don't expect to get a lot of profit from this business early on, since the best thing to do is immediately spend Gunrunning profits on fast-tracking research. In essence, Gunrunning's gameplay mechanic is most similar to the Bikers businesses, but operates with larger numbers, both in terms of investment and returns.
If you feel you're short of time, switching your Bikers business for Gunrunning is a good choice though. You can see a comparison between money making methods here. That is assuming that all supplies are stolen instead of paid for too. The most you can expect to make from Gunrunning is between $GTA 39K to $GTA 78K per hour (including expenses). It shouldn't be your primary source of in-game cash and isn't a replacement for money making activities like running crates or vehicle import/export. Gunrunning has added a bevy of ways to spend your hard earned GTA$, as well as a new mechanic to earn some more, and the first thing to understand is that a Gunrunning business isn't something you should be pursuing exclusively. Work Dispute: Oppressor (Completion of Data Breach).Mole Hunt: Weaponized Tampa (12 Resupplies).Exit Strategy: Nightshark Anti-Aircraft Trailer (6 Resupplies).Half-Track Bully: Half-Track (4 Resupplies).